Arbiter’s Descent - By Webal
Arbiter’s Descent is a co-op, hero-based shooter set in a militarized, dystopian future. Combining fast-paced movement and shooting mechanics with dynamically generated levels, Arbiter’s Descent ensures a satisfying and unique experience each time it’s played.
In the game, players will take control over a group of unstable supersoldiers called “Archangels” as they conduct covert operations, tearing through hordes of enemies in their wake. Each Archangel comes equipped with their own powerful set of abilities complementing their unique theme and playstyle. But be careful, because these powers are not perfect, and come at the cost of the Archangels’ own sanity. If they lose control, the consequences for their squad will be dire.
Whether they’re teaming up with friends or taking their chances solo, players will find themselves fighting to balance their sanity and abilities to accomplish their mission.
TEAM
-
Alex Waiganjo
Programmer
Level Designer -
Conor MacCarthy
Project Manager
UI Designer -
Ethan Harder
Effects Designer
Programmer -
Gabriel Mondelli
Sound Engineering
Media Production -
James Li
Lead Artist
3D Modeler -
Sakata Wo
Environment Asset Developer
-
Spencer Harley
Lead Programmer
Systems Developer