Speed War - By Overload Studio
Speed War is a 3D physics based party racing game. It uses a colorful, low polygon art style to stand out amongst other games in its genre, utilizing unique track design and game mechanics to keep players invested in every new twist and turn. Speed War supports both keyboard and game controller support to allow all kinds of players to enjoy the game with the controller of their preference. The game supports both single player and online co-op so players will have the ability to experience the fun of the game in whatever ways they deem most fun for them personally!
Speed war was a game designed to prioritize a fun party game style environment instead of a high stakes 3D racer. The gameplay uses a physics engine to allow the cars to bounce around parts of the track as they collide with a wall or spin out into a turn. The design of the game requires players to carefully balance their speed and hand brake in order to drift around turns and corners. Each course also has power-ups scattered all throughout the track. These abilities allows racers to go beyond the normal limits of their vehicle; such as giving a speed boost that makes a car go much faster then it could normally travel for a short period of time.
TEAM
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Ewan Chang
Programmer
Level Designer -
Ikponmwosa Odiase
3D Artist
Level Designer -
Jeffrey Li
Programmer
UI Designer -
Joshua Yap
Artist
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Kevin Huang
Project Manager
Sound Designer -
Patrick Thompson
Game Designer
Sound Designer -
TianTian Fan
Sound Designer
2D Artist